Marco Castro
Trained as an interactive designer at NYU Tisch, Castro is an artist and designer looking to combine his background in art, technology and design to imagine playful experiments that explore healthier and sustainable lifestyles.
Trained as an interactive designer at NYU Tisch, Castro is an artist and designer looking to combine his background in art, technology and design to imagine playful experiments that explore healthier and sustainable lifestyles.
Harold Guérin's work questions the relationship between architecture and internal changes that occur in the surrounding landscape. His interest lies in challenging the foundations of urban planning that are in collision with the Earth’s rhythm and its unpredictable structural mutations.
Artist, art director, adventurer. Based in Toronto, in the great white north, Stephanie's art involves finding beauty in the grotesque, from installations made entirely of human teeth, to photographing abandoned buildings, to re-appropriating left-overs for time-based sculptures, and always with a dash of humour.
Vlad Smolkin’s work is generally concerned with the changing identities of objects across time. For Smolkin, the implications of a given material have to do not only with its physical properties or even its practical use in the world, but also with its historical provenance and exchange value.
Risa's work explores the relation between 2D and 3D, along with her concerns in materials - surface, colors and the tactility. She is fascinated by the aspects of duality in architecture, such as structural engineering that should be obvious from the building itself, but at the same time seems invisible due to lack of information and knowledge.
Cecilia Enberg is an artist based in Stockholm, Sweden. She holds a B.Sc in Multimedia and is a member of KKV Nacka; an artist run workshop in Stockholm. Cecilia is interested in the junction between new technology and traditional craftsmanship,…
The work of David Spriggs lies in a space between the 2 and 3 dimensions. He explores the representation and strategies of power, the symbolic meanings of colour, movement, and the thresholds of form and perception.
Shona is an Australian filmmaker, arts worker, graphic designer, and Flux Factory's Interim Director. Her films involve the physical, alchemic, and sculptural manipulation of original and found images to create abstract animations.